Release Date: 9 Ağustos 2024
This title is only activated on the Steam platform. A step-by-step guide has been provided on how to activate this game. Follow these instructions to quickly unlock and enjoy your new adventure. Happy gaming!
Open Steam:
Log In:
Navigate to "Activate a Product on Steam":
Enter Your Product Key:
Complete Activation:
Windows:
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.
Windows:
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.
Why Early Access?
“Early Access allows us to engage with our community and gather valuable feedback during the development process. This input will help us refine gameplay, fix bugs, and implement features that our players truly want. By involving our community early, we can ensure Ratten Reich evolves into the best game it can be.”
Approximately how long will this game be in Early Access?
“Ratten Reich will remain in Early Access for approximately 12 to 15 months. This timeline allows us to incorporate player feedback and develop additional content while ensuring a high-quality experience.”
How is the full version planned to differ from the Early Access version?
“In the full version of Ratten Reich, we are planning to add 3 new campaign levels, providing more missions and challenges. We would like to introduce vehicle & vehicles customization, allowing players to alter appearance, performance, and armaments. We aim to include upgradable units system, adding progression and strategy to the game. Additionally, we plan to refine the user experience based on community feedback, improving the interface, controls, and balance.
Moreover, we would like to to add new unit classes such as Sniper, Engineer, Grenadier, and Flamethrowers. The shop functionality is expected to expand to offer more upgrades for infantry and vehicles.”
What is the current state of the Early Access version?
“The current Early Access version of Ratten Reich includes multiple campaign levels that offer multiple hours of gameplay and a deep dive into the story. Specifically, there are 3 campaign levels available for 3 different factions, providing varied experiences and challenges. The game features multiple unit classes, including Rifleman, Assaulter, Heavy Machine Gunner, Medic, and Aviation Navigator, each with unique roles and abilities.
Key gameplay mechanics are fully functional, including combat, resource management, destruction and dismemberment systems, and tactical combat mechanics. The units management system allows for detailed control and strategic planning, while the debuff system adds complexity to combat scenarios. The unit shop and game economy are operational, enabling players to manage resources effectively.
Additionally, stationary artillery is partially implemented; while currently lacking the ability to move or change ammunition types, it still adds strategic depth to the game. Post-battle game statistics provide players with detailed feedback on their performance, helping to refine strategies and improve gameplay.”
Will the game be priced differently during and after Early Access?
“There is a chance that we might increase the price as we add new content and features. It will depend on the scope and how much of new things will be added to the game in the span of 12-15 month beyond of what we are planning. Early Access supporters will benefit from a lower initial price, reflecting their contribution to the game's development.”
How are you planning on involving the Community in your development process?
“We plan to actively involve the community through regular updates, discord communication, feedback forms and social media channels. Players will be encouraged to provide feedback, report bugs, and share their ideas for new features. Regular developer blogs and Q&A sessions will keep the community informed and engaged throughout the development process.”
Blood, war, and a couple of bad words from enemy soldiers.
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